Wednesday 30 November 2016

Setting design III and a lens.

With me set on a Roman-ish empire and it being the sole dominant power I need a reason for it to fall. I also need a history on it and its people. Which is going to be this posts main point.
I'll also get a on to my space born civilization.

Second Race: Enochians

So finally getting a template that me and my player agree on I consider myself done. Without further ado the next race:

Setting design II and the second race.

With the first article on world building and the first race I get into one interesting question one why to add one race. I also get more into depth on my campaigns history and who-s-who.
I concluded on biomodified humans and a falling empire. Which is what I'll build on further in this post.
So we have a limited number of planets and a limited FTL drive. So... Empire what makes empires? Why do I want to work with empires, that will be part of this post too.

Monday 28 November 2016

First Race: Aquarians.

So with the design in place from last post I have over time developed a template (Good thing nobody wanted to play a short lived, slimy female who cant breathe over water. Gave me time to make a proper template.)

Here is the entry from the file I've made on race templates thus far:

Setting Design I and the first race



The setting I run is called "the sphere", unlike many space opera settings with hundreds of planets and hundreds of different alien species. I don't do this because I hate aliens or am some boring stick in the mud, rather it's a question of avoiding generic tropes that so many movies fall into, negating some of the "damage" that is introduced by superscience such as FTL drives and similar and to actually make something different.
Instead of Star wars, 40k and other very popular sci-fi franchises that is popular in my circle of players I want to look to some classic sci-fi stories.


Illustration by Michael Whelan, I like the scene and I liked foundation. Now to make a good homage.

Welcome to my blog, I'm a long term GURPS player and GM, recently Ive come into contact with the GURPS blogosphere and I've had great fun going into the nitty gritty of making different stats and tweaking. Ive gotten some really nice progress done on the setting I've been GMing.
Now with the recent help I've gotten and progress I've made I feel like I've reached a point where I want to actually post about it.
I'll be posting about my setting, the story, the people etc.

One of the things I'll be writing about is my GMing, how I make my decisions as a GM. This will be about game designs and how it works with my players. It will also have a little detail about the players too as these are the people who I work with. This will be a bit personal but it has a lot to do with my GMing.